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GooseBump

Supported by:

ConFooBio Project, University of Stirling

Archive:

GooseBump examines human-wildlife conflict and the problem of managing lethal vs. non-lethal control of pest animal species. Goosebump borrows the symmetric coordination environment of NonCropShare, and presents players with four options for the management of pest animals on their land: doing nothing (just cropping); scaring animals away (to other cells in the landscape); shooting animals (and removing them from the landscape); or setting land aside as habitat (forgoing crops and encouraging animals to be in and around the habitat cells). Experiments with Goosebump thus allow examination of willingness (under different framings or incentives) to take on lethal control and share landscape costs of pest animal damage.

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