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NonCropShare

The first game built in our group to use NetLogo and HubNet in order to have a simultaneous, multiplayer experience. NonCropShare presents a symmetric coordination dilemma for farmers, in which they must decide whether to rely on pesticides or natural-enemy services to grow crops in each cell of their 3x3 cell farm. Natural enemy services offer spillover benefits to farm cells around them, including those of neighbors, while pesticide spraying can drift and eliminate those benefits.

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